Saturday, August 23, 2008

THEME UPDATES

Okay, this was a long time coming...

As of now, there will be 2 types of themes :
1) Current Themes - These are small to medium projects that have deadlines ranging from a week to two months from the start date, and are NOT compulsory for all to join. Helps your portfolio in that you will be doing constant work, keeping your portfolio updated with work. There will only be ONE current theme at any time, and ideas for current theme will be rotational, with a different member suggesting each one.
2) Extended Themes - These are large, long-term projects have no deadlines, stretch on for as much as we like, and COMPULSORY for all to contribute to. Helps your portfolio in that you will have a few pages on one dedicated project, which always look nice. There can be more than one extended theme on at once, but it is recommended that no more than two be active at once. Extended themes must be decided upon by a majority of the members.

The previous theme, Advance Wars Redux, will be absorbed into the Extended Themes section, and hereby be reformed to :

EXTENDED THEME - OPEN WORLD CARD GAME

An Open world war concept card game where anything goes. There will be several categories of cards you can design for, of which currently there are :
- Character - Otherwise, a hero card that has stats, special abilities, and hero effects.
- Equipment - Special items either for Heroes or Units. Can augment stats or give abilities.
- Unit - Non-hero Units that form the base of your armies. Has stats and abilities
- Event - Cards that have specific influences upon many things.
- Location - A designated battleground which certain Units may find more beneficial.

Card layouts are being thought out and will be provided for in time to come, but also take note that layouts are subject to change depending on the gameplay. How the game plays will take some time to think out, so try to ignore that for now.

All previous theme concepts are absorbed into this new theme, character designs will naturally go into the character section, and vehicle designs either into Units, or Equipment. Try not to restrict yourself to only develop from where you started off, you can always try new things. Like try a new style, or try a different culture, or a new card category. It can be boring just designing characters all the time.

This change is meant to inject more purpose into the theme, by providing an end result (the card game) which is more practical. Plus it also lets us have fun by giving us the chance to develop our very own card game, which is probably the easiest form to gaming to develop on. What's cooler than playing our very own card game?


Any clarifications, or ideas to add on? Just comment on this post. A current theme is in the works and will be posted soon. So for now, just sit tight.

Isaac

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